Animation is the visual illusion of motion created by the consecutive display of static images in a quick series. In film and video production, this refers to techniques by which each frame is produced individually, as opposed to capturing the motion of real actors by a film camera.
The individual frames may be generated by scanning or photographing drawn or painted images, by computer-generated imagery (CGI), or by photographing a 3D model (see claymation and stop motion). Computer-generated animation comes in two main groups: 2D computer animation, which resembles drawn or painted images, and 3D computer animation, which uses virtual 3D object models and resembles stop motion animation.
Graphics file formats like GIF, MNG, SVG and Flash (SWF) allow animation to be viewed on a computer or over the Internet. However general-purpose video formats such as ANI, RM, MOV or MPEG are also possible.
Animated sequence of a race horse galloping. Photos taken by Eadweard Muybridge (died 1904), first published in 1887 at Philadelphia (Animal Locomotion).
A very simple and crude animation of a jumping ball, by Spankart in 2006.
Most animation, whether 2D or 3D, is in a more or less comic- or cartoonish style. Typical for 2D animation is cell-colorized lineart, as in comics and cartoons.
Animated cartoons are a popular form of humorous film. They typically feature characters and settings from comic strips, or like those found in comic strips (with added motion, color and real sound (music, noises, speech) instead of balloons and visual sound effects).
The genre of Japanese animated cartoons is known as anime.
Typical techniques in cartoon animation include anticipation, squash and stretch.
Spanking art in animation
See spanking in animation for mainstream and spanking animation for non-mainstream spanking art in animation.
- For spanking in (Western) animated cartoons, see spanking in cartoons.
- For spanking in anime (Japanese animated cartoons), see spanking in anime.